This could be updated depending on driver, box64, and new ARM/RISC-V Blender port progress
I'm runing it on RK3588, with Arch Linux ARM, using stable 0.4.2(PKGBUILD history) box64-git-0.4.3.4.r65.g78383901f (git rev 7838390 or git rev 1058aae) or stable 0.4.2, after some problems with 0.4.4 (and above in git), it works fine again in git, it works fine again with v0.4.5 78bf553c6 (git rev 78bf553c6) and newer 303bceba3, I didn't tested all the intermediate revisions, not sure about what added/removed the problem here. For history, it worked some times with box64 0.4.4 stable and not at all with version git 0.4.4.r6.ge0ae94d74. An issue about this 0.4.4 regression is open, you can follow it, I will update this post as soon it is resolved, if don't forget. I added a tarball of a working box64 version PKGBUILD with well detectd RK3588 optimisation and other minor but important corrections.
Warnign, CPU detection is broken in default PKGBUILD, it will build it for Rpi, insteald RK3588 with default ALARM kernel
Warning, it fails at first launch, as you see in the video, with message "Open dir error: Connection refused", you need to launch it a second time, at first launch.
I already managed to compile and making 2.76 work on ARM 32bits (RK3288), nativen ten years ago (October 2015) with a simple few lines patch. Software rendering was fast enough for old version of Blender at this time. As it become very hard to compile this time version with today systems libs, I found a solution, with x86_64 version + Box64, a 86_64 JIT + dynarec CPU emulator and native system library wrapper. Software rendering is still usable, but that's now possible to use full hardware acceleration for the on screen 3d rendering. Thanks to Panfrost Mesa driver.
Blender 2.93.18 can run on the same system but only with Mesa LLVMpipe software rendering (see the last line of this post for the launch line), it is a bit slow, but not unusable for simple scenes or modeling light objects.
A simple tic-80 card in Lua, that display 3d eyes, following light or mouse, à la Xeyes 👀, but in 3d.