Fantasy Consoles

Date: 2024-09-30
Tags: animation, art, coding, procedural generation

Fantasy consoles are 8 or 16 bits like virtual machines, with programming language and that often include tools to add graphics, audio and music. This is a funny world, and a good mean to develop an interactive or multimedia application a quick way. Limited resources, often very simple script language (like Lua as an exemple), allow to quickly prototype things, by only going toward essential things.

Link to lists of Fantasy Consoles

Open sources Fantasy Consoles

TIC-80

My favorite for now, see my own creations, it is since one of the Demoscene favorite tools.

IT become popular in DemoScene with the LoveByte Battlegrounds (SizeCoding.org optimization for Byte Battle) and Tiny Code Christmas, that give every years since 2022, tutorials and exercies-demoparty. See also Superogue blog about sizecoding demos

Meg4

Minicube (and Byte)

See C64 Assembly page for more informations about 65xx (including 6502) introduction and doc.

MircoW8

ByteBeat

Procedural music in few bytes

emulated old computers

See the page retrocomputing

Tags: animation, art, coding, procedural generation